are doable) and taking items from the rooms. Moving between “rooms” (also shortcuts like “north” and “east” etc. ![]() ![]() It’s room-based, like Colossal Cave Adventure for example and I figured I might as well make a topic about it for anyone who is interested in the idea.Ī game should be writable with spreadsheets alone, without having to touch the code at all.Ĭurrently everything is displayed with widgets, which, as far as I know, is the best way to realize a text-based system. I started making a text-adventure template. ![]() I’ve talked about it a bit on my devlog but figured, since the subject is kind outside of my actual game concept and idea that it would be better off on it’s own topic for anyone more interested in the template or implementation. So, I thought I should rebuild it from scratch (something I apparently like to do a lot), this time I’m making it room/area-based, like Colossal Cave Adventure. I’ve already mentioned this in my game’s devlog, but I made a text-adventure template half a year ago as a part of my Master’s Thesis project… and now that I was supposed actually start implementing it to the project I felt that it kind of sucked.
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